Miniature Games

By Arnold S. Denker

Readers are invited to submit brilliant games of not more than 20 words to Arnold S. Denker, care of The Chess Review, 60-10 Roosevelt Avenue, Woodside, N. Y.

The following gems I consider especially instructive because they show how a small advantage in mobility can often be utilized to bring about a decisive victory.

R. Reti Amateur

White Black

2 Kt-KB3 Kt-QB3

This is weak, because White on his next move gains command of the center. True, Black in return obtains the White QP, but loses time and space.

4 KtxP KtxKt

5 P-Q4 BxP

This loses immediately, but the position, though apparently intact, is without much resource. The text threatens . . . Kt-B6 ch, which is easily parried, but in any event Black had few moves at his command. After 6 . . . P-Q3, 7 P-B4, P-QB4 (in order to save the KKtP): 8 B-Kt5 ch, K moves {in order to save the QP). White has the upper hand,-or after, 6 . . . P-KB3; 7 P-B4, Kt-B2 (7 . . . Kt-B3; 8 Q-B2, Kt-R3; 9 B-B4, Kt-B2; 10 O-O!) 8 B-B4, KKt~R3; 9 O-O, O-O; 10 P-B5, K-Rl and again Black is at a loss for moves.

8 Q-B5! Resigns

Played in Duisburg, Germany, 1929 CARO KANN DEFENSE

Roedel Kramer

White Black

4 P-Q4 PxP

5 KtxP BxKt

The attempt to win the QP by this method of play is not good because the pawn plus would not compensate Black for his lack of development. Dr. Emanuel Lasker's dictum is that a gain of two moves in the opening amply compensates for the loss of a pawn.

6 QxB QxP

. . . QxP only leads the Queen further astray.

9 Kt-Kt5 QKt-Q2

Not 9 . . P-KR3 because of 10 R-Q8 ch! winning the Queen.

11 RxKt

Simple and direct. If 11 ... KxR; 12 KtxBP and wins; and after 11 KtxR; 12 QxP ch followed by mate or the win of the Queen,

12 RxKtP Resigns

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