10x Your Memory Power
Mainly from a basis of pattern recognition and calculation, and would have a very difficult time explaining in words why they made a complicated decision except by using some sort of radical simplification. By contrast, they frequently do provide a detailed explanation for a move by demonstrating variations, for example, in a post-mortem analysis. But in such an analysis, how can so much information be gleaned from a limited number of moves Clearly there exists a large pool of shared information between any set of analysts involving chess patterns and associated assessments that are taken for granted by all parties. Referring to a study by the University of Constance that grandmasters have access to something like 100,000 stored patterns, Grandmaster Jonathan Rowson says In my view it's the brain that makes the patterns on the basis of experience, so all the grandmaster does is expose himself to chess information and lets the brain rack it up in its own mysterious way. This...
What matters is to know what to look for and to understand the position-type that will arise. Therefore, a player who is good at openings is also a player who can master the middlegame that follows. 1 therefore link the work with openings to the study of position-types, as this deeper knowledge is needed before the memorizing starts.
In the openings mere memorizing of columns of variations is useless. The slightest deviation from the orthodox on the part of the opponent will upset all a player's study unless this has been directed to acquiring a knowledge of the principles on which the opening is based. I trust that these few hints may prove beneficial to fellow club players of every strength. In studying the technical part of the book the student should, first of all, decide on the openings he wishes to play in his matches, and try thoroughly to grasp the principles involved. Memorizing of variations will follow naturally but, except for a few highly artificial and complicated lines, is by no means necessary. Unless you are in the very top class, avoid the attempt to acquire an exhaustive knowledge of the openings as a whole. Concentration on one or two will bring success in match play and the others can be experimented with in skittles.
This chapter is divided into two main parts. First we discuss the pawnless endings rook + knight vs rook, and rook + bishop vs rook. Sooner or later you are very likely to face one of these endings over the board and especially in the second case it is very important to memorize the defensive techniques as the ending is extremely difficult to defend without knowing them. These sections are rounded off with a few positions with added pawns, and as expected the extra piece scores heavily (statistically more than 70 wins and about 19 draws).
Psychologists have had much greater success in dealing with events that occur rapidly in time, e.g., decisions that occur within fractions of a second or, at most, a few seconds. The general approach is to infer the nature of thought process from the way in which the decision time varies with small increases in the difficulty of the task. The best example of the approach is the line of research beginning with Sternberg's 90 study of speed of recognition that an item was (or was not) included in a small set of symbols that a person had been asked to memorize. The results were that the speed of recognition of items included in the set (and those not in the set) was a linear function of the size of the memory set, which was varied from one to six items, and that the slope of the function was about 45 milliseconds per item. The conclusion was that the person rapidly (at 45 milliseconds per item) searched the list of items in the memory set in a serial (rather than a parallel) manner, and...
It has been said that ideas are weapons. That is certainly as true in chess as in any other field. A mastery of a little theory which conveys real understanding of the game is infinitely more valuable than a carefully memorized compilation of endless moves. Paradoxically, a thorough grasp of the ideas behind the openings, which are relatively few in number, is a royal road to knowledge which eliminates much of the drudgery associated with remembering a long series of variations. My object in this work is to present the necessary ideology as concisely as possible.
It is useful to have some short key phrases to help you with this. You should try to remember these phrases this is not usually a problem. I remember that when I was studying German at school we made up some short songs and rhymes out of the prepositions an, auf, hinter, in, neben, iiber, unter, vor, zwischen in order to remember them. Those songs and rhymes are even today securely anchored in the back of my mind, even though I have forgotten what role these German prepositions played. Maybe you will do the same and put a tune to the phrases that you find in your analysis.
There is something strange in Smyslov's personality. He is ready to make a quick draw, even with White, as for example with Reshevsky at Mar del Plata or with me at Monte Carlo. At other times he wins by making his usual simple moves (are they really so simple ) when he feels that the moment is ripe. It might be thought that he is lazy by nature nevertheless, among contemporary masters, it is he who has invented the greatest number of basic new ideas in the Ruy Lopez, French Defence, Caro-Kann, Queen's Gambit accepted, Slav Defence, the Nimzo-Indian, the Griinfeld Defence, the English Opening, and even in irregular systems. He has an intuitive genius for maintaining the balance or taking the initiative. He also has an exceptional talent for the endgame, but he has no love for the patient memorizing of variations, as modern competitive chess more and more requires.
There is something that we are not quite understanding. Sadly, we invariably discover that we can't find this mysterious missing knowledge in any books. We memorize more and more lines in an attempt to shore up our opening I.Q., still lose countless games and, in a fit of despair, run off to Tibet to seek the mystical light that will eventually lead us to the discovery of the inner game of chess (at least, this is how I started out. I can only guess that it's the same for everyone).
Superior pieces, which we shall treat in a manner similar to that in which we have dealt with the opening formations of Ps. The units of the several superior pieces we define as those situations of both Kts, both Bs, both Rs, or Q, in which they have been moved from their normal positions and properly posted for the play of the mid-game. An integral of the superior pieces consists of a P integral together with one unit of Kts, Bs, Rs, or Q. In order to grasp what follows, the student must memorize the various positions and thoroughly examine and understand their relations to one another this is the most difficult task that is set before him in the mastering of this theory, but it is so much less difficult than the memorizing of those thousands of variations which are given in the ordinary treatises on the chess openings, that the authors of this volume do not consider it necessary to apologize for its difficulty. Once more is the constant use of the board and men enjoined upon the...
The next step for the student who has mastered the simplest end games is to learn some safe openings. There are players who boast that they have never looked inside a chess book. They often claim that memorizing the opening makes for a stereotyped game. Nothing could be further from the truth. Learning what is best to be done in the opening is the way for any player to obtain the greatest number of opportunities to exercise whatever talent he may have.
Practice in judging who is better and why is fundamental for planning. The more standard positions that you know, the better your assessment of the position will be. The beginner learns that rook + king against king will win, that king + knight against king is a draw and that a huge material advantage is decisive. The grandmaster is able to make more subtle judgements of structures and positioning of the pieces. To memorize a standard position, not one where there is a material advantage, it is important to recognize the components that the questions above try to identify. You will soon realize that the better you become, the more difficult it will be to add a new standard position, but the method is the same whatever your strength. It is only the tools and the process that have been refined.
The brand new DGT North American is a state-of-the-art digital chess clock at an unbelievable price. It is manufactured by DGT Projects, one of the world's premier chess clock companies. It features 10 pre-set time controls, making it an ideal clock for both the serious player and the casual enthusiast. It features a revolutionary new Quick-set option that makes configuring the clock a snap Even multi-period delay settings can be set up quickly - no need to study a confusing user manual or memorize confusing button combinations
The look-ahead procedure is relatively weak for selecting good moves in the opening. The opening emphasizes the development of pieces to squares where they can effectively do battle some 20 or 30 plies later. Since these future battles are beyond the machine's look-ahead horizon, it must develop its pieces purely on heuristic grounds (e.g., control the center, knights before bishops, prepare castling, etc.). Because these rules of thumb often lead to imprecise play, many programmers have decided to use a common human strategy, i.e., memorize many of the standard openings and play them by rote. The computer can easily be programmed to play book Since moves can be accessed from this library very quickly, machines play the opening at blinding speed and it is often difficult for human observers to move the pieces about the board fast enough to keep up with the play. A library of openings not only insures the machine a decent level of performance in the early going but also conserves...
Most books on the openings are positively dangerous for the development of the young and aspiring player since they ignore this important fact. What often happens is that your promising young player will memorize a variation that ends with a plus-minus in White's favour, and then expect the rest of the game to play itself. All the greater his disappointment and surprise when the game refuses to do any such thing in no time at all his plus-minus becomes first an equals, then a minus-plus, and finally a dead loss. This is not to imply that a study of the openings is useless - far from it. But it must be undertaken in the awareness that the opening is directly followed by the middle game and that the choice of an opening variation will have an immense influence on one's plan of play in later stages in the game.
Emulation and imitation are not identical terms. Neither is there much use in studying to do exactly as was done before. The memory should not be overburdened with details, or its energy misapplied and weakened by dispersion over the vast field of the openings. A real understanding of three good ways of opening the game is better than a memorized acquaintance with thirty. Whatever form of opening is best suited to the player s temperament and style of playing, that is the one best for him whatever anyone else may say or think of it. His true chess wisdom will be to enlarge his knowledge in that direction to concentrate himself upon it as much as possible. This for improvement and ability to win. Social, amusing, or mere pastime Chess is another matter. But this is always practicable, whereas the time for improvement flies, and the hope of it does not tarry. It is just this time of improvement which is so often wasted in wrong method, leaving the future of the player, as a player,...
Shannon's prescription for machine-chess was not modeled on human chess play. As Charness describes in Chapter 2, humans master chess by capitalizing on their vast memory capacity and by organizing information in terms of meaningful piece configurations, plausible moves, and likely consequences. Several million years of evolution have provided the human with a tremendously complex visual pattern-recognition system and a large memory capacity. These permit man to assimilate newly acquired information in such a way that it may be subsequently recalled by using any one of many different retrieval cues. Human problem solving is critically dependent upon recognizing similarities among patterns and recalling information relevant to the specific situation at hand. The modern highspeed computer lacks both of these skills. Pattern-recognition skill in computers is still at a primitive level. Computer memories are large and fast but are organized simplistically in such a way that retrieval...
Choosing a move is after all the most important process in a chess game. Opening and endgame knowledge, tactical vision and positional technique are all very well, but if they do not help you to find the right move most of the time (and adequate moves the rest of the time) you will lose a lot of games, even if you do understand them better than your opponent. In any game, you have to make thirty or more choices of a move, and only a few of those can be entrusted to your reflexes or your memory of variations from an openings manual.
In the past they had some excuse, as many club games were decided by adjudication before the endgame was reached, but qnickplay finishes are now the rule rather than the exception. In tournaments, too, the quickplay finish is the most common method of deciding long games. The practical effect is that players can no longer rely on an 'if I get an endgame, I'll work it out over the board' attitude. The fast time-limit implies that you have to know the correct method beforehand. Moreover, familiarity is very important. Ifyou have to ransack your memory for some half-forgotten but vital snippet of information, the chances are that you will have lost on time before your memory cells release the necessary information.
The funny thing about opening study is that all the memorization in the world won't help you if you can't play the other phases in a strong manner a player who understands middlegame strategy will usually come out on top against an opening expert. Another karmic opening lesson involves this simple truth you may memorize all the key opening lines, but your opponents con't know these variations they will always step away from the book and leave both of you in the dark When that happens, isn't knowing how to actually play the game the thing that will ultimately count
2005 National Kindergarten Champion 2005 Western States Single Grade Champion He is a special kid in my heart. Loads of natural talent and a great memory. After a three-year break from chess he came back in 2009. His latest victory in Agoura Hills (March 12-14, 2010) was first place in Class B. A 9-year -old winning 1,200 (I wish I could have done that ) His coach, GM Mellkset Khachiyan, has worked with him the past year and has developed a monster that will not be stopped. I see great things in the future for the lad
Memorize main opening lines and exact endgames, and use computers for studying chess. I would have appreciated a glossary or an index. Soltis uses the terms such as tabias and priyome. When I put the book down, I forgot what these terms meant. Then I had to relocate the page where the term was initially defined.
So caffeine may make someone alert and somewhat more chip per, but the relation to focus and especially memory is its most misunderstood aspect. Produce one study that links prolonged caffeine use to poor long term memory, and another will claim that the drug aids when involved in a focused task like taking a test, or perhaps playing chess (there have been no scientific studies on chess ability and caffeine). If benefits do exist, they are almost certainly short term. One study proved rats gained The same goes for Scott Hagwood, the only American Grand Master of Memory (he is a past United States National Memory Champion). Despite his ability to memorize more than 800 numbers in sequence in one hour, Hagwood said he does not follow any dietary guidelines before or during competitions. Like Fedorowicz, he focuses more on getting a good night's sleep.
So I find it hardly fair that, for exam ple, the Alapin Opening or the Nimzovich Defense, among others, are described as relics or having only surprise value. Then, suddenly, because an official source has made such pronouncements, players start learning what they believe are win ning opening lines by rote. In my opinion, this denudes chess of its integral vitality and dynamism, and contributes to the atrophy of what any skilled player values the development of profound intuition the ability, so to speak, to play the board, not some memorized rule.
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