A A A gftAW

A coffee-house move! Weak players make this move instinctively in dire dread of having a piccc pinned.

It is better to submit to the pin - a temporary inconvenience - than to prevent it by a move that loosens the position of the pawns defending the king and weakens the structure per manently. Playing h3 or g3 after castling creates an organic weakness that can never be remedied, as a pawn once advanced cannot retreat, and the position, once altered, cannot be restored. The pawn that has moved forward itself becomes a target for direct attack, while the square it guarded earlier (here it is g3) becomes a landing field for the enemy's troops.

"You should never, unless of necessity or to gain an advantage, move the pawns in front of the castled king" saysTarrasch,"foreach pawn move loosens the position."

Alekhine expresses it even more strongly:

"Always try to keep the three pawns in front of your castled king on their original squares as long as possible.'*

Black can now speculate on breaking up White's kmgside by removing the h3-pawn. even at the cost of a piece. The recapture tears open the g-1tie and exposes White's king to attack. This plan is of course not to be put into action until more pieces are brought into play.

The knight swings into the fray with an attack on the e-pawn.

The move is excellent and conforms with a useiul general principle:

Develop with a threat whenever possible!

Remember that to meet the threat the opponent must drop whatever else he is doing.

10 dxe5 White exchanges, and opens up lines for his pieces. Unfortunately this reacts in Black's favour, in accordance with the rule in these cases:

Open lines are to the advantage of the player whose development is superior

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