1996, White chose not to be too ambitious and instead was content with a slight edge 6 g3 c5 7 Ag2 £lc6 8 0-0 £>ge7 9 c4 ®>f5 10 £sc3 £>cd4 (D)

With his c-pawn obstructed by the knight Black's options are limited bl) 6 f6 is the thematic response, contesting the centre early before has managed to consolidate his grip on e5 After 7 exf6 £ixft> the simple 8 Ag2 (White should resist hitting the e-pawn since 8 Ah3 e5 9 £xc8 *xc8' 10 £>xe5 £d4' II Ifdl Wf5 backfires) 8 Ad6 9 d4 0-0 10 0-0 favours White, who has more space and the better pawn structure b2) It is significant that Komarov assessed *bl' as being good for White — hence his choice in the game — 6 b6 Again White obtains the better game by concentrating on his opponent's rather cramped kingside The game went 7 Ag2 iib7 8 0-0 ¿Le7 9 h4 a5 (without play on the queenside Black has nothing at all) 10 Sel a4 11 a3 h6 12 h5 &c5 13 £ibd2 Aa6 14 lfe3 #d7 15 BbP and White was threatening to challenge on the queenside 5 e5 £sfd7

5 £)g8 is not as negative as it seems, as the knight is being sent — in anticipation of c2-c4 from White — to attack the d4-square In the game Psakhis-Skomorokhin, Vienna

a) After 11 &xd4 12 «fdl Ab7 13 cxd5 exd5 White is not troubled by the knight on d4, and has a comfortable lead after 14 f4 or 14 £e3 Black is behind in development and has a weak d5-pawn b) Consequently Black chose 11 cxd4 12 &bl Ab7 13 &d2 &e7 14 cxd5 &xd5 15 Axd5 *xd5 16 »e4'*>, when 16 Vxe4 17 dxe4 forces the knight to h6 and leaves the d4-pawn stranded Instead 16 Sd8 17 &f3 0-0 18 Ad2 Hd7 19 2fcl gave White an edge

6 e3 cS


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