7 P-KB4 PxP

Q-Kt3 is the generally recommended move here.

8 PxP B-Kt5ch

A superficial move, as the B is out of place here. In the noted game Maroczy—Dr. Las-ker, New York, 1924 there followed (by transposition) 8 . . . B-K2; 9 Kt-KB3, O-O; 10 P-KKt3, Kt-Kt.3; 11 B-113, B-Q2; 12 0-0, R-Bl; and Black's position is quite satisfactory.

9 Kt-B3 Kt-Kt3

Black defers castling, doubtless fearing the famous BxPch. The rearrangement of Black's pieces by no means increases their efficacy.

13 Kt-QKt5! Kt-B5

This involves Black in difficulties from which he never extricates himself.

14 KtxP R-R1

15 P-QKt3! KtxP

Blse a. P is lost without compensation.

16 BPxKt RxKt

17 P-QR3 Kt-B4

Practically forced, as the wayward B will soon need a satisfactory retreat.

19 Kt-Kt5 R-B1

20 KtxRP

History repeats itself.

Desperation; White threatened 22 PxB, RxR;

P. Schmidt

23 B-KKt5. If 21 ning easily.

22 B-KKt5

23 K-R1

24 BxKt

BxPch Q-B2 BxP

Black has a P for the piece, and he seems to have some compensation because of the wide-open character of the position.

(See diagram next column)

Resigns PxB; 26 Q-B3 forces the

R. Spielmann

Noordwijk International Tournament


P. Keres



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