I. Kashdan

An interesting thought was 22 . . . KtxP; 23 QxKt, RxKt; 24 RxR, QxR; 25 PxQ, RxRch; 26 K-B2, RxB—but then 27 Q-Q3 and White wins, for he gains a Rook or mates. Or 22 . . . Kt-B6; 23 RxKt; 24 Q-B2!

Forced! Obviously if 23 RxP, RxKt. Black now threatens to defend the KIP.

If 24 RxP, Q-K2 and the weak QRP must eventually fall.

25 QxP Kt-R5

Much more forceful than anchoring at B5. The weak QRP is temporarily fixed,

To prevent . . . R-B6, after which would follow: 27_BxPch, KxB; 28 Q-R4ch with perpetual check.

27 R-KB1 KtxB 30 R-K2

28 RxKt Q-K5 31 R-K1

And now a Pawn must fall.

33 Q-K2 QxRP

R-B7 R-B8ch Q-Kt8

My Favorite End-Game Compositions

By Irving Chernev

A cute little study. Muting and s tale-mate threats of all sorts!




White to play and win.

2 K-Kt2

3 KxKt

6 Kt-Kt6i!

B-Q2 mate Kt-B4 mate Kt-Q5ch just as Black seems safe, the blow descends!


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