Storming Operations with Pawns

It has to be admitted that against an experienced opponent such wins as those shown in Chapters 1 and 2 are exceptional. He will not leave his King in the middle; he will not neglect his development to go pawn-hunting; he will not leave you in control of the centre. He is more likely to castle into a stronghold, with a Knight on KB3 and either three unmoved pawns or else a fianchettoed Bishop. Now you are certainly in for a longer game and you will need some new strategical plans to add to your resources.

In games between well-matched players a breakthrough is seldom achieved by the use of pieces alone: a battering ram of pawns is usually required. The method is clearly and boldly shown in the following game.

9th Olympiad, Dubrovnik, 1950

White: Lambert (Austria) Black: Puc (Yugoslavia)

Sicilian Defence

The Sicilian Defence, which has had a great vogue in mid-twentieth century, leads very often to the type of game now under discussion, in which White throws up his K-side pawns.

3 P-Q4 PxP

4 KtxP Kt-KB3

5 Kt-QB3 P-KKt3

Black has chosen the Dragon Variation. Exactly why it has this romantic name nobody is quite sure, but the Bishop on KKt2 can certainly spit fire in some subsequent lines of play.

To get an attack White will have to use his pawns

There is little hope of overrunning Black's King position with pieces. The fianchetto makes a very strong rampart: the arrowhead of pawns protects the white squares, while the Bishop looks after the black ones. (Once the Bishop is exchanged off, however, the KB3 and KR3 points are often exposed to enemy invasion. Game 9 illustrates this.) In the present situation the white pawns join the attack.

10 P-KKt4

The offensive power of these two pawn advances is very clear. But so also is the less pleasant fact that the white k ing is being voluntarily stripped of its own defences. This is no method for the faint-hearted.

11 P-Kt5 KKt-Q2

iTom this very useful square the Black Knight cannot be dislodged—another consequence of White's determined a I lacking policy. In this case the attack triumphs resoundingly, but it is easy to see how it might end in disaster. Indeed, our next game shows just that.

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